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JOSEPH SHOOPACK

DIRECTOR OF ARTISTIC DEVELOPMENT     

jshoopack@gmail.com        

I’m an Art Manager and Director with extensive experience in development of Massively Multiplayer Online Games (Virtual Worlds) and live content creation.  My field of experience is diverse and includes: Artist management, Art Direction, creating training and mentoring programs, building successful teams, enhancing player/user experience, managing outsource relationships, and cross department communication.

 

PROFESSIONAL EXPERIENCE

Pixelmage Games, ART DIRECTOR, 2015- present
Art Director for Hero’s Song, overseeing art development and creating 2d game assets for rogue-like fantasy action RPG.

The Art Institutes, ADJUNCT PROFESSOR, 2015-Present
Adjunct Professor of Game Art and Design; Teaching game prototyping and team production.
Working with student teams to guide their creation and development of original playable game demos in commercial game engines.
Advising and mentoring students preparing to enter the profession of video games

Sony Online Entertainment, DIRECTOR OF ARTISTIC DEVELOPMENT, 1999-2015
Work with our Art Directors and art staff of 100 plus creating Massively Multiplayer Online Games.  Responsible for the development and growth of artists.  Oversee art development, facilitate pipeline solutions, and maintain high art quality and user experience across all titles.  Manage relationships and workflow with outsource partners.  Develop company art initiatives.

  • Developed and oversee an internal training program for artists to improve and broaden skill sets, shape career growth paths, and foster mentoring.
  • Developed the SOE Mentor program which provides professional game development mentoring to students and uses SOE game titles as course curriculum.
  • Worked with our e-Commerce team to develop the SOE Player Studio program allowing players to create and submit User Generated Content for SOE game titles.
  • Establish and manage academic partnerships. I serve on the Curriculum Advisory Committee for the Art Institute of California San Diego, Laguna College of Art and Design, Platt College, and speak frequently at colleges and game conferences.
  • Managed relationships and workflow with multiple outsource partners for 3d assets, animation, and other assets across various titles.
  • Responsible for titles developed at multiple SOE Studios on several platforms: PC, PlayStation 3 and 4, Facebook, and PSP. Our most recent titles are: EverQuest Next, Landmark, H1Z1, PlanetSide 2; and expansion content for DC Universe Online, EverQuest, and EverQuest II.
  • Recruited new talent from Senior to entry level.
  • Participated in building our gaming communities through company events and online engagement.
  • Previously with SOE, Served as Studio Art Director – San Diego; Art Director for EverQuest II and its expansion content, and Associate Art Director for Star Wars Galaxies.

Sony Interactive / 989 Studios, SENIOR ARTIST, 1997-1999
Responsibilities included: creation and editing of models, motion capture animation, and collaborating on game design for the online title GameDay ’99 PC.

Blue Sky Software / SEGA of America, LEAD ARTIST / GAME DEVELOPER, 1989-1997
Managed the art team, responsible for the creation of game and level designs, tile-based backgrounds, animation, and other art assets.
Titles included: Ariel “The Little Mermaid”, Jurassic Park, Shadowrun, Technoclash, Ren and Stimpy: Stimpy’s Invention, Looney Tunes: Desert Demolition, College Football’s National Championship I and II, World Series Baseball titles, and Total Control Football. Also worked as artist on several Atari 7800 titles.

 

PREVIOUS RELEVANT EXPERIENCE

Josten’s Learning Corporation, LEAD ARTIST                                                    

Managed art team. Created character designs, illustration, and animation. Participated in production of a variety of educational software curriculum including Dragon Tales, and Compton’s Encyclopedia.

Freelance, ARTIST / ILLUSTRATOR
Editorial illustrations for various newspapers, and magazine articles and covers

 

PROFESSIONAL ASSOCIATIONS
IGDA
ACM Siggraph

 

EDUCATION
Brigham Young University: Bachelor of Fine Arts – Illustration

 

 

as Studio Art Director

as Artist

Art Director and Contributing Editor: EverQuest 10th Anniversary volume, Contributing Editor: How to Create Fantasy Art for Computer Games, and Image Art Director: LON Five year Treasury

Articles

C&G Monthly Issue 18 July 2011 ‘The Look Online’ (Interview)
ImagineFX Issue 75 November 2011 ‘Changing the Rules of the Game’ (Interview)
ImagineFX Issue 88 November 2012
Massively.com The Tattered Notebook: A Closer Look at Player Studio

SOE Mentor

Developed the SOE Mentor program with The Art Institute which provides in class professional game development mentoring to Prototype and Advanced Prototype students and uses SOE game titles as course curriculum.  The program is ongoing with Art Institute of California San Diego.

Active mentor with Women in Games International

Austin GDC

Ex’pression College for Visual Arts

Southern Utah University

GDC Focus On Outsource Conference

Brigham Young University

Ringling College of Art and Design

Cal State Fullerton

Laguna College of Art and Design

‘Autodesk University’ and Education Conferences

University of California San Diego

The Art Institute of California – San Diego
The Art Institute of California – Orange County
The Art Institute of California – Inland Empire

Platt College

Grossmont College

San Diego City College

Pushbutton Summit

New School of Architecture and Design

Coleman University

various SOE webcasts and podcasts

CA AME: Art, Media, Entertaiment Conference

Served as Subject Matter Expert and Curriculum Writer for The Art Institute of Pittsburgh
Courses:
DMM5350 Collaboration at a Distance
DMM5400 Creative Problem Solving

Curriculum Advisory Committee member for Game Art and Design for:
Art Institute of California San Diego
Laguna College of Art and Design